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You fill the meter by killing or incapacitating your enemies, and hiding their bodies. Absolution also introduces the "instinct meter". While I wasn't the biggest fan of this approach, it didn't really bother me. Very early on, Agent 47 has to give up most of his equipment, instead relying on equipment found during missions. But all of this doesn't mean you are taking a complete break from making hits.Ī big thing that some will argue is a departure in this series, others will see as a step forward, but Absolution does away with the ability to choose what weapons you want to bring in with you. The game centers around you saving a young girl's life, in which the agency want to use her for their experiments. But upon doing so, you discover the true reasons for why she is wanted dead. Rather then the normal "Here are your targets, dispose of them at your own discretion", Absolution instead tells the story of how your handler, Diana Burnwood has betrayed The Agency, leaving you the sole Hitman to take her out. And while I can't speak for exactly why it took so long for this game to be released, mostly because of Eidos Interactive being bought out by Square Enix, this is much more noticeably a 2010 game being released in 2012, and there lies the main problem I had with Hitman: Absolution.įor the first time in the history of this franchise, Hitman: Absolution tells a centered story. That's how long it has been since the release of Hitman: Blood Money, the last released game in the beloved Hitman franchise.